

Reduce ALL stats by -5% (-5% per stack)., and/or Permanent Curse Permanent Curse (Debuff) Reduce ALL stats when not under the effects of Spinel Tonic. Reduce maximum health by 50% (+50% per stack)., the Artifact of Glass, Tonic Afflictions Tonic Affliction Increase base damage by 100% (+100% per stack). Shrines of Blood deal damage based on maximum health after any health reduction from curses, so it is possible to use them even while under the effects of Shaped Glass Shaped Glassĭouble your damage.50 gold was lost for taking 50% damage, but 25 gold was still gained for losing 50 health. For example, if a player has 1 Brittle Crown, 100 health, and 100 gold, using the Shrine of Blood once will leave the player with 75 gold.The amount of gold received will not be part of the gold lost due to the downside.Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. BUT surrender gold on getting hit.ģ0% chance on hit to gain 2 (+2 per stack) gold. Damage dealt by the Shrine will cause the Brittle Crown Brittle Crown.Gold is still awarded when the damage is negated. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times., can block incoming damage from the Shrine of Blood. Corrupts all Tougher Times.īlocks incoming damage once. It is only available if the DLC is enabled when starting a run.īlock the next source of damage. This content is part of the Survivors of the Void DLC. Safer Spaces Survivors of the Void - DLC Content It is only available if the DLC is enabled when starting a run.Ĭlick for more info. Safer Spaces is part of the Survivors of the Void DLC. Unaffected by luck., as well as its void counterpart, Survivors of the Void - DLC Content If the player can reliably generate barriers, they can use Shrines of Blood consecutively very quickly without much risk.ġ5% (+15% per stack) chance to block incoming damage. Following the above example, a player with 100 health, 20 shield, and 120 barrier (the maximum possible in this example) will take 60 damage and lose 60 barrier. Having barriers will not increase the amount of health taken, but it will still be depleted before shields and health.For instance, a player with 100 health and 20 shield will take 60 damage when using a Shrine of Blood for the first time, gaining 30 gold. Shields count as health for the cost requirement and gold received.Upon purchase the HP cost is scaled by ( 1 − c o s t ) 2 and it can be purchased up to 3 times.

Generated gold is equal to half of the HP taken (e.g. Upon activation, the player will sacrifice a percentage of their HP to receive gold.

The Shrine of Blood is one of the Shrines in Risk of Rain 2.
